Turn-Based Battle Prototype

March 2024 - Current

I am currently making a prototype of a turn-based battle system using Unity/C# as both an educational exersise as well as a proof of concept for eventual integration into a full game. It currently has a turn system, player input, basic attacks, battlefield movement, and a win state set up, as well as a flexible design framework for future expansion. Next steps will involve adding more types of attacks and better enemy behavior.

Github Repository: [Link]